SDL_GetRealGamepadTypeForID3
Get the type of a gamepad, ignoring any mapping override.
Usage
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This can be called before any gamepads are opened.
Function parameters
- instance_id
-
the joystick instance ID.
Return value
( SDL_GamepadType ) Returns the gamepad type.