SDL_GetRealGamepadType3
Get the type of an opened gamepad, ignoring any mapping override.
Usage
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- gamepad
-
the gamepad object to query.
Return value
( SDL_GamepadType ) Returns the gamepad type, or
SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.