SDL_GetMice3
Get a list of currently connected mice.
Usage
#include "SDL3/SDL.h"
SDL_MouseID * SDL_GetMice(int *count);
Header file
Defined in SDL3/SDL_mouse.h
Overview
Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
Function parameters
- count
-
a pointer filled in with the number of mice returned, may be NULL.
Return value
( SDL_MouseID
*) Returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
Thread safety
This function should only be called on the main thread.