SDL_GetGrabbedWindow3
Get the window that currently has an input grab enabled.
Usage
#include "SDL3/SDL.h"
SDL_Window * SDL_GetGrabbedWindow(void);
Header file
Defined in SDL3/SDL_video.h
Return value
( SDL_Window
*) Returns the window if input is grabbed or NULL otherwise.
Thread safety
This function should only be called on the main thread.