SDL_GetGamepadTouchpadFinger3
Get the current state of a finger on a touchpad on a gamepad.
Usage
#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- gamepad
-
a gamepad.
- touchpad
-
a touchpad.
- finger
-
a finger.
- down
-
a pointer filled with true if the finger is down, false otherwise, may be NULL.
- x
-
a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- y
-
a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- pressure
-
a pointer filled with pressure value, may be NULL.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.