SDL_GetGamepadStringForType3
Convert from an sdl_gamepadtype enum to a string.
Usage
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- type
-
an enum value for a given
SDL_GamepadType.
Return value
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.