SDL_GetGamepadSteamHandle3
Get the steam input handle of an opened gamepad, if available.
Usage
#include "SDL3/SDL.h"
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
Function parameters
- gamepad
-
the gamepad object to query.
Return value
( Uint64 ) Returns the gamepad handle, or 0 if unavailable.