SDL_GetGamepadSteamHandle(3)

SDL_GetGamepadSteamHandle3

Get the steam input handle of an opened gamepad, if available.

Usage

#include "SDL3/SDL.h"

Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput

Function parameters

gamepad

the gamepad object to query.

Return value

( Uint64 ) Returns the gamepad handle, or 0 if unavailable.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.