SDL_GetGamepadProductVersionForID3
Get the product version of a gamepad, if available.
Usage
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This can be called before any gamepads are opened. If the product version isn't available this function returns 0.
Function parameters
- instance_id
-
the joystick instance ID.
Return value
( Uint16 ) Returns the product version of the selected gamepad. If called on an invalid index, this function returns zero.