SDL_GetGamepadProductVersion3
Get the product version of an opened gamepad, if available.
Usage
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
If the product version isn't available this function returns 0.
Function parameters
- gamepad
-
the gamepad object to query.
Return value
( Uint16 ) Returns the USB product version, or zero if unavailable.