SDL_GetGamepadProductForID(3)

SDL_GetGamepadProductForID3

Get the usb product id of a gamepad, if available.

Usage

#include "SDL3/SDL.h"

Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.

Function parameters

instance_id

the joystick instance ID.

Return value

( Uint16 ) Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.