SDL_GetGamepadProduct3
Get the usb product id of an opened gamepad, if available.
Usage
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
If the product ID isn't available this function returns 0.
Function parameters
- gamepad
-
the gamepad object to query.
Return value
( Uint16 ) Returns the USB product ID, or zero if unavailable.