SDL_GetGamepadMappings3
Get the current gamepad mappings.
Usage
#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- count
-
a pointer filled in with the number of mappings returned, can be NULL.
Return value
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.