SDL_GetGamepadMappings(3)

SDL_GetGamepadMappings3

Get the current gamepad mappings.

Usage

#include "SDL3/SDL.h"

char ** SDL_GetGamepadMappings(int *count);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

count

a pointer filled in with the number of mappings returned, can be NULL.

Return value

(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.