SDL_GetGamepadMappingForID3
Get the mapping of a gamepad.
Usage
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This can be called before any gamepads are opened.
Function parameters
- instance_id
-
the joystick instance ID.
Return value
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.