SDL_GetGamepadMappingForID(3)

SDL_GetGamepadMappingForID3

Get the mapping of a gamepad.

Usage

#include "SDL3/SDL.h"

char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

This can be called before any gamepads are opened.

Function parameters

instance_id

the joystick instance ID.

Return value

Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.