SDL_GetGamepadFromID(3)

SDL_GetGamepadFromID3

Get the sdl_gamepad associated with a joystick instance id, if it has been opened.

Usage

#include "SDL3/SDL.h"

SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

instance_id

the joystick instance ID of the gamepad.

Return value

( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.