SDL_GetGamepadFromID3
Get the sdl_gamepad associated with a joystick instance id, if it has been opened.
Usage
#include "SDL3/SDL.h"
SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- instance_id
-
the joystick instance ID of the gamepad.
Return value
( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call
SDL_GetError () for more information.