SDL_GetGamepadConnectionState(3)

SDL_GetGamepadConnectionState3

Get the connection state of a gamepad.

Usage

#include "SDL3/SDL.h"

SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

gamepad

the gamepad object to query.

Return value

( SDL_JoystickConnectionState ) Returns the connection state on success or

SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.