SDL_GetGamepadConnectionState3
Get the connection state of a gamepad.
Usage
#include "SDL3/SDL.h"
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- gamepad
-
the gamepad object to query.
Return value
( SDL_JoystickConnectionState ) Returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.