SDL_GetGamepadButtonFromString(3)

SDL_GetGamepadButtonFromString3

Convert a string into an sdl_gamepadbutton enum.

Usage

#include "SDL3/SDL.h"

SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.

Function parameters

str

string representing a SDL_Gamepad
axis.

Return value

( SDL_GamepadButton ) Returns the

SDL_GamepadButton
enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.