SDL_GetGamepadButtonFromString3
Convert a string into an sdl_gamepadbutton enum.
Usage
#include "SDL3/SDL.h"
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Function parameters
- str
-
string representing a
SDL_Gamepad
axis.
Return value
( SDL_GamepadButton ) Returns the
SDL_GamepadButton
enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.