SDL_GetGamepadBindings(3)

SDL_GetGamepadBindings3

Get the sdl joystick layer bindings for a gamepad.

Usage

#include "SDL3/SDL.h"

SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

gamepad

a gamepad.

count

a pointer filled in with the number of bindings returned.

Return value

( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call

SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.