SDL_GetGamepadBindings3
Get the sdl joystick layer bindings for a gamepad.
Usage
#include "SDL3/SDL.h"
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
gamepad
|
a gamepad. |
|---|---|
count
|
a pointer filled in with the number of bindings returned. |
Return value
( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call
SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.