SDL_GetGamepadAxis3
Get the current state of an axis control on a gamepad.
Usage
#include "SDL3/SDL.h"
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
The axis indices start at index 0.
For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).
Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally uses the full range.
Function parameters
gamepad
|
a gamepad. |
|---|---|
axis
|
an axis index (one of the |
Return value
( Sint16 ) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError () for more information.