SDL_GetGPUSwapchainTextureFormat3
Obtains the texture format of the swapchain for the given window.
Usage
#include "SDL3/SDL.h"
SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat( SDL_GPUDevice *device, SDL_Window *window);
Header file
Defined in SDL3/SDL_gpu.h
Overview
Note that this format can change if the swapchain parameters change.
Function parameters
device
|
a GPU context. |
|---|---|
window
|
an |
Return value
( SDL_GPUTextureFormat ) Returns the texture format of the swapchain.