SDL_GetDisplayUsableBounds3
Get the usable desktop area represented by a display, in screen coordinates.
Usage
#include "SDL3/SDL.h"
bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
Header file
Defined in SDL3/SDL_video.h
Overview
This is the same area as SDL_GetDisplayBounds () reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
Function parameters
displayID
|
the instance ID of the display to query. |
|---|---|
rect
|
the |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.