SDL_GenerateMipmapsForGPUTexture3
Generates mipmaps for the given texture.
Usage
#include "SDL3/SDL.h"
void SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture);
Header file
Defined in SDL3/SDL_gpu.h
Overview
This function must not be called inside of any pass.
Function parameters
command_buffer
|
a command_buffer. |
|---|---|
texture
|
a texture with more than 1 mip level. |