SDL_GamepadType(3type)

SDL_GamepadType3type

Standard gamepad types.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GamepadType { SDL_GAMEPAD_TYPE_UNKNOWN = 0, SDL_GAMEPAD_TYPE_STANDARD, SDL_GAMEPAD_TYPE_XBOX360, SDL_GAMEPAD_TYPE_XBOXONE, SDL_GAMEPAD_TYPE_PS3, SDL_GAMEPAD_TYPE_PS4, SDL_GAMEPAD_TYPE_PS5, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, SDL_GAMEPAD_TYPE_COUNT } SDL_GamepadType;

Header file

Defined in SDL3/SDL_gamepad.h

Overview

This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many cases, third-party controllers can report as these, either because they were designed for a specific console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or X/O/Square/Triangle? Does it have a touchpad? etc).

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.