SDL_GamepadEventsEnabled3
Query the state of gamepad event processing.
Usage
#include "SDL3/SDL.h"
bool SDL_GamepadEventsEnabled(void);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
If gamepad events are disabled, you must call
SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.
Return value
Returns true if gamepad events are being processed, false otherwise.