SDL_GamepadEventsEnabled(3)

SDL_GamepadEventsEnabled3

Query the state of gamepad event processing.

Usage

#include "SDL3/SDL.h"

bool SDL_GamepadEventsEnabled(void);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

If gamepad events are disabled, you must call

SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.

Return value

Returns true if gamepad events are being processed, false otherwise.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.