SDL_GamepadDeviceEvent(3type)

SDL_GamepadDeviceEvent3type

Gamepad device event structure (event.gdevice.*)

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GamepadDeviceEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_GamepadDeviceEvent;

Header file

Defined in SDL3/SDL_events.h

Overview

Joysticks that are supported gamepads receive both an

SDL_JoyDeviceEvent
and an

SDL_GamepadDeviceEvent .

SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init () and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.