SDL_GamepadConnected3
Check if a gamepad has been opened and is currently connected.
Usage
#include "SDL3/SDL.h"
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- gamepad
-
a gamepad identifier previously returned by
SDL_OpenGamepad().
Return value
Returns true if the gamepad has been opened and is currently connected, or false if not.