SDL_GamepadConnected(3)

SDL_GamepadConnected3

Check if a gamepad has been opened and is currently connected.

Usage

#include "SDL3/SDL.h"

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

gamepad

a gamepad identifier previously returned by SDL_OpenGamepad ().

Return value

Returns true if the gamepad has been opened and is currently connected, or false if not.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.