SDL_GPUTextureTransferInfo(3type)

SDL_GPUTextureTransferInfo3type

A structure specifying parameters related to transferring data to or from a texture.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUTextureTransferInfo { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ } SDL_GPUTextureTransferInfo;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.