SDL_GPUTextureTransferInfo3type
A structure specifying parameters related to transferring data to or from a texture.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureTransferInfo { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ } SDL_GPUTextureTransferInfo;
Header file
Defined in SDL3/SDL_gpu.h