SDL_GPUTextureSamplerBinding3type
A structure specifying parameters in a sampler binding call.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureSamplerBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ SDL_GPUSampler *sampler; /**< The sampler to bind. */ } SDL_GPUTextureSamplerBinding;
Header file
Defined in SDL3/SDL_gpu.h