SDL_GPUTextureRegion3type
A structure specifying a region of a texture.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureRegion { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index to transfer. */ Uint32 layer; /**< The layer index to transfer. */ Uint32 x; /**< The left offset of the region. */ Uint32 y; /**< The top offset of the region. */ Uint32 z; /**< The front offset of the region. */ Uint32 w; /**< The width of the region. */ Uint32 h; /**< The height of the region. */ Uint32 d; /**< The depth of the region. */ } SDL_GPUTextureRegion;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used when transferring data to or from a texture.