SDL_GPUTextureLocation3type
A structure specifying a location in a texture.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureLocation { SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ Uint32 mip_level; /**< The mip level index of the location. */ Uint32 layer; /**< The layer index of the location. */ Uint32 x; /**< The left offset of the location. */ Uint32 y; /**< The top offset of the location. */ Uint32 z; /**< The front offset of the location. */ } SDL_GPUTextureLocation;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used when copying data from one texture to another.