SDL_GPUSwapchainComposition(3type)

SDL_GPUSwapchainComposition3type

Specifies the texture format and colorspace of the swapchain textures.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUSwapchainComposition { SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 } SDL_GPUSwapchainComposition;

Header file

Defined in SDL3/SDL_gpu.h

Overview

SDR will always be supported. Other compositions may not be supported on certain systems.

It is recommended to query

SDL_WindowSupportsGPUSwapchainComposition

after claiming the window if you wish to change the swapchain composition from SDR.

• SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding.

• SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are
stored in memory in sRGB encoding but accessed in shaders in "linear
sRGB" encoding which is sRGB but with a linear transfer function.

• HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in
extended linear sRGB encoding and permits values outside of the [0, 1]
range.

• HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in
BT.2020 ST2084 (PQ) encoding.

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.