SDL_GPUSupportsShaderFormats3
Checks for gpu runtime support.
Usage
#include "SDL3/SDL.h"
bool SDL_GPUSupportsShaderFormats( SDL_GPUShaderFormat format_flags, const char *name);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
format_flags
|
a bitflag indicating which shader formats the app is able to provide. |
|---|---|
name
|
the preferred GPU driver, or NULL to let SDL pick the optimal driver. |
Return value
Returns true if supported, false otherwise.