SDL_GPUStorageTextureReadWriteBinding(3type)

SDL_GPUStorageTextureReadWriteBinding3type

A structure specifying parameters related to binding textures in a compute pass.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUStorageTextureReadWriteBinding { SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ Uint32 mip_level; /**< The mip level index to bind. */ Uint32 layer; /**< The layer index to bind. */ bool cycle; /**< true cycles the texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUStorageTextureReadWriteBinding;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.