SDL_GPUStencilOpState3type
A structure specifying the stencil operation state of a graphics pipeline.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUStencilOpState { SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ } SDL_GPUStencilOpState;
Header file
Defined in SDL3/SDL_gpu.h