SDL_GPUSampleCount3type
Specifies the sample count of a texture.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used in multisampling. Note that this value only applies when the texture is used as a render target.