SDL_GPUSampleCount(3type)

SDL_GPUSampleCount3type

Specifies the sample count of a texture.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount;

Header file

Defined in SDL3/SDL_gpu.h

Overview

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.