SDL_GPURenderPass(3type)

SDL_GPURenderPass3type

An opaque handle representing a render pass.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPURenderPass SDL_GPURenderPass;

Header file

Defined in SDL3/SDL_gpu.h

Overview

This handle is transient and should not be held or referenced after

SDL_EndGPURenderPass
is called.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.