SDL_GPUCommandBuffer3type
An opaque handle representing a command buffer.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer.
Commands only begin execution on the GPU once
SDL_SubmitGPUCommandBuffer
is called. Once the command buffer is submitted, it is no longer valid to use it.
Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing.
In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.