SDL_GPUCommandBuffer(3type)

SDL_GPUCommandBuffer3type

An opaque handle representing a command buffer.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;

Header file

Defined in SDL3/SDL_gpu.h

Overview

Most state is managed via command buffers. When setting state using a command buffer, that state is local to the command buffer.

Commands only begin execution on the GPU once

SDL_SubmitGPUCommandBuffer
is called. Once the command buffer is submitted, it is no longer valid to use it.

Command buffers are executed in submission order. If you submit command buffer A and then command buffer B all commands in A will begin executing before any command in B begins executing.

In multi-threading scenarios, you should only access a command buffer on the thread you acquired it from.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.