SDL_GPUBlitInfo3type
A structure containing parameters for a blit command.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUBlitInfo { SDL_GPUBlitRegion source; /**< The source region for the blit. */ SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ SDL_GPUFilter filter; /**< The filter mode used when blitting. */ bool cycle; /**< true cycles the destination texture if it is already bound. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUBlitInfo;
Header file
Defined in SDL3/SDL_gpu.h