SDL_GL_SwapWindow3
Update a window with opengl rendering.
Usage
#include "SDL3/SDL.h"
bool SDL_GL_SwapWindow(SDL_Window *window);
Header file
Defined in SDL3/SDL_video.h
Overview
This is used with double-buffered OpenGL contexts, which are the default.
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.
Function parameters
- window
-
the window to change.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.