SDL_GL_MakeCurrent3
Set up an opengl context for rendering into an opengl window.
Usage
#include "SDL3/SDL.h"
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
Header file
Defined in SDL3/SDL_video.h
Overview
The context must have been created with a compatible window.
Function parameters
window
|
the window to associate with the context. |
|---|---|
context
|
the OpenGL context to associate with the window. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.