SDL_GL_LoadLibrary(3)

SDL_GL_LoadLibrary3

Dynamically load an opengl library.

Usage

#include "SDL3/SDL.h"

bool SDL_GL_LoadLibrary(const char *path);

Header file

Defined in SDL3/SDL_video.h

Overview

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using

SDL_GL_GetProcAddress ().

Function parameters

path

the platform dependent OpenGL library name, or NULL to open the default OpenGL library.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Releases

12 releases since Debian 3.0 (Woody); the text changed 2 times.

  1. 3.0–5.0
  2. 6.0–12
  3. 13

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.