SDL_GL_GetCurrentWindow(3)

SDL_GL_GetCurrentWindow3

Get the currently active opengl window.

Usage

#include "SDL3/SDL.h"

SDL_Window * SDL_GL_GetCurrentWindow(void);

Header file

Defined in SDL3/SDL_video.h

Return value

( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.