SDL_GL_GetCurrentWindow3
Get the currently active opengl window.
Usage
#include "SDL3/SDL.h"
SDL_Window * SDL_GL_GetCurrentWindow(void);
Header file
Defined in SDL3/SDL_video.h
Return value
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.