SDL_GL_GetCurrentContext3
Get the currently active opengl context.
Usage
#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_GetCurrentContext(void);
Header file
Defined in SDL3/SDL_video.h
Return value
( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.