SDL_GDKSuspendComplete(3)

SDL_GDKSuspendComplete3

Callback from the application to let the suspend continue.

Usage

#include "SDL3/SDL.h"

void SDL_GDKSuspendComplete(void);

Header file

Defined in SDL3/SDL_main.h

Overview

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.