SDL_FlushAudioStream3
Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.
Usage
#include "SDL3/SDL.h"
bool SDL_FlushAudioStream(SDL_AudioStream *stream);
Header file
Defined in SDL3/SDL_audio.h
Overview
It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.
Function parameters
- stream
-
the audio stream to flush.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
It is safe to call this function from any thread.