SDL_EGL_SetAttributeCallbacks3
Sets the callbacks for defining custom eglattrib arrays for egl initialization.
Usage
#include "SDL3/SDL.h"
void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
Header file
Defined in SDL3/SDL_video.h
Overview
Callbacks that aren't needed can be set to NULL.
NOTE: These callback pointers will be reset after
SDL_GL_ResetAttributes .
Function parameters
platformAttribCallback
|
callback for attributes to pass to eglGetPlatformDisplay. May be NULL. |
|---|---|
surfaceAttribCallback
|
callback for attributes to pass to eglCreateSurface. May be NULL. |
contextAttribCallback
|
callback for attributes to pass to eglCreateContext. May be NULL. |
userdata
|
a pointer that is passed to the callbacks. |
Thread safety
This function should only be called on the main thread.