SDL_EGL_GetCurrentDisplay3
Get the currently active egl display.
Usage
#include "SDL3/SDL.h"
SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);
Header file
Defined in SDL3/SDL_video.h
Return value
( SDL_EGLDisplay ) Returns the currently active EGL display or NULL on failure; call SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.