SDL_DestroyAudioStream3
Free an audio stream.
Usage
#include "SDL3/SDL.h"
void SDL_DestroyAudioStream(SDL_AudioStream *stream);
Header file
Defined in SDL3/SDL_audio.h
Overview
This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created with
SDL_OpenAudioDeviceStream , the audio device that was opened alongside this stream's creation will be closed, too.
Function parameters
- stream
-
the audio stream to destroy.
Thread safety
It is safe to call this function from any thread.