SDL_CreateGPUDeviceWithProperties(3)

SDL_CreateGPUDeviceWithProperties3

Creates a gpu context.

Usage

#include "SDL3/SDL.h"

SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties( SDL_PropertiesID props);

Header file

Defined in SDL3/SDL_gpu.h

Overview

These are the supported properties:

• SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :
enable debug mode properties and validations, defaults to true.

• SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :
enable to prefer energy efficiency over maximum GPU performance, defaults
to false.

• SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING :
the name of the GPU driver to use, if a specific one is desired.

These are the current shader format properties:

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :
The app is able to provide shaders for an NDA platform.

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :
The app is able to provide SPIR-V shaders if applicable.

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :
The app is able to provide DXBC shaders if applicable

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :
The app is able to provide DXIL shaders if applicable.

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :
The app is able to provide MSL shaders if applicable.

• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :
The app is able to provide Metal shader libraries if applicable.

With the D3D12 renderer:

• SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :
the prefix to use for all vertex semantics, default is "TEXCOORD".

Function parameters

props

the properties to use.

Return value

( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.