SDL_CopyGPUTextureToTexture(3)

SDL_CopyGPUTextureToTexture3

Performs a texture-to-texture copy.

Usage

#include "SDL3/SDL.h"

void SDL_CopyGPUTextureToTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *destination, Uint32 w, Uint32 h, Uint32 d, bool cycle);

Header file

Defined in SDL3/SDL_gpu.h

Overview

This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

Function parameters

copy_pass

a copy pass handle.

source

a source texture region.

destination

a destination texture region.

w

the width of the region to copy.

h

the height of the region to copy.

d

the depth of the region to copy.

cycle

if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.